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	<title>AlwinHoogerdijk.com &#187; Mobile Apps</title>
	<atom:link href="http://www.alwinhoogerdijk.com/category/mobile-apps/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alwinhoogerdijk.com</link>
	<description>Software Marketing, Adwords, SEO, Email Marketing, A/B Split testing</description>
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		<title>Trying to get my Android apps live on Kindle Fire</title>
		<link>http://www.alwinhoogerdijk.com/2011/11/26/android-apps-on-kindle-fire/</link>
		<comments>http://www.alwinhoogerdijk.com/2011/11/26/android-apps-on-kindle-fire/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 10:50:04 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=2592</guid>
		<description><![CDATA[The Kindle Fire is live and it&#8217;s a huge success. Even before launch, it was clear that this would be a hit, an Android tablet device at this price point, coming from Amazon. I figured this could be a nice extra channel to sell our existing Android apps. About a month ago, as a test, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2011/11/Amazon-AppStore-Logo.jpg" alt="" title="Amazon-AppStore-Logo" width="254" height="45" class="alignleft size-full wp-image-2595" />The Kindle Fire is live and it&#8217;s a huge success. Even before launch, it was clear that this would be a hit, an Android tablet device at this price point, coming from Amazon.</p>
<p>I figured this could be a nice extra channel to sell our existing Android apps.<br />
About a month ago, as a test, we created a special build of our CLZ Movies app and submitted it to the Amazon Appstore for review. Approval took 2 weeks, but it got approved in one go. So we quickly prepared builds of our other 4 apps and submitted them too, hoping to get them all live before the launch of the Kindle Fire on November 15. We just missed that deadline, but still, on November 17 we received the OK on the other 4 as well.</p>
<p>After which I proudly announced to my Facebook fans that our Android apps were now available for the new Kindle Fire. Some customers had been asking about apps for Kindle Fire, so I told our support guys that they could tell them the happy news.<br />
In the meantime, we had already sold some copies of CLZ Movies through the Amazon Appstore, so things were looking good. <span id="more-2592"></span></p>
<p>But then we started receiving questions from customers, why they could only find CLZ Movies in the Amazon Appstore on their Kindle Fire device. Huh? All five had been approved so where are the other 4? The Appstore Developer Portal shows no difference in status between the apps, they&#8217;re all listed as &#8220;Live&#8221;.<br />
Andrey Butov, a fellow mobile app developer, had similar results: His app, designed for Kindle Fire only, had been approved but was not available on the Fire, apparently because it had not been specifically approved for Kindle Fire yet.</p>
<p>So I submitted a quick question to Amazon Support, from the Devportal:</p>
<blockquote><p>All my five apps have been approved, but my customers tell me that only 1 of them (CLZ Movies, the first one that was approved) is available in the Kindle Fire Appstore.<br />
I can&#8217;t figure out why my other apps don&#8217;t show up on Kindle Fire. I heard that there is a separate approval process for the Fire? Is there anyway I can see the status of that?</p></blockquote>
<p>Their answer:</p>
<blockquote><p>Thanks for contacting the Amazon Appstore.<br />
I’ve asked our content team to review your app again for Kindle Fire. Please note, however, that we are considering each app on a case-by-case basis for Kindle Fire and not currently offering all apps in the Amazon Appstore on the device. I will follow up with you once I&#8217;ve heard from the content team. Thanks for your patience.
</p></blockquote>
<p>What? Does this mean my apps are not guaranteed to be selected for Kindle Fire? What&#8217;s that about? My only reason for submitting my apps to the Amazon Android Appstore is to make them available on Kindle Fire (and I suspect that it&#8217;s the same for most developers).</p>
<p>And why is this so unclear? Why not just list the Kindle Fire approval status separately in the Developer Portal. I thought the Android Market Developer admin was clunky, but this is even worse. iTunesConnect suddenly doesn&#8217;t look that bad&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.alwinhoogerdijk.com/2011/11/26/android-apps-on-kindle-fire/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Android app sales still lagging behind</title>
		<link>http://www.alwinhoogerdijk.com/2011/10/11/android-app-sales-still-lagging-behind/</link>
		<comments>http://www.alwinhoogerdijk.com/2011/10/11/android-app-sales-still-lagging-behind/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 14:41:55 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=2402</guid>
		<description><![CDATA[About a year ago, I already wondered: Is there a market for Android apps? The conclusion at the time: &#8220;Yes, there is, but it&#8217;s still much smaller than the market for iOS apps.&#8221; Since then, the marketshare of Android devices sold has become much larger. Here&#8217;s a chart from a June 2011 article about the [...]]]></description>
			<content:encoded><![CDATA[<p>About a year ago, I already wondered: <a href="http://www.alwinhoogerdijk.com/2010/11/29/is-there-a-market-for-android-apps/">Is there a market for Android apps?</a><br />
The conclusion at the time:<br />
&#8220;Yes, there is, but it&#8217;s still much smaller than the market for iOS apps.&#8221;</p>
<p>Since then, the marketshare of Android devices sold has become much larger. Here&#8217;s a chart from a June 2011 article about the <a href="http://tech.fortune.cnn.com/2011/06/21/needham-androids-market-share-peaked-in-march/" target="_blank">worldwide smartphone marketshare</a>:<br />
<a href="http://tech.fortune.cnn.com/2011/06/21/needham-androids-market-share-peaked-in-march/" target="_blank"><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2011/09/mobile-market.png" alt="Worldwide Smartphone Market Shares" title="Worldwide Smartphone Market Shares" width="688" height="427" class="aligncenter size-full wp-image-2404" /></a><br />
See the steady light-blue diamond line (iPhone) and the purple dotted line (Android)? A more recent article at the Android Authority site indicates that the <a href="http://www.androidauthority.com/android-now-owns-42-of-smartphone-marketshare-comscore-23738/" target="_blank">Android Marketshare is now at 42%</a>, vs 27% for iPhone.</p>
<p>It looks like Android is growing fast and has gone way past the iPhone. That is, in terms of <strong>devices sold</strong>. But how does the increasing Android device marketshare translate to actual sales of Android apps?<br />
Let&#8217;s look at the Collectorz.com numbers again. <span id="more-2402"></span></p>
<h2>August 2011 sales of CLZ database viewer apps</h2>
<p>These are the total August 2011 sales stats for our CLZ mobile database viewer apps. In August, we did no promotions or new version releases. Just a regular month, so the sales numbers should be a good indication of average Android vs iOS sales.</p>
<ul>
<li>CLZ Android apps sold: <strong>407</strong>
<li>CLZ iOS apps sold: <strong>1051</strong> (545 on iPhone, 506 on iPad)
</ul>
<p>Note that our CLZ viewer apps are not universal binaries. We have separate apps for iPhone and iPad, so there may be a small percentage of users who buy both the iPhone and iPad edition, slightly skewing the results in favor of iOS.</p>
<h2>First week sales of CLZ Barry wireless barcode scanner app</h2>
<p>CLZ Barry is our new <a href="http://www.clz.com/barry/" target="_blank">wireless barcode scanner</a> app, released for both iOS (as a universal binary for iPhone/iPad) and Android. It was announced (read: hyped) early, building a 3,000+ member &#8220;preview club&#8221; before launch. So we were able to sell quite a few apps in the first week.<br />
Here&#8217;s the numbers for the 1st week sales:</p>
<ul>
<li>Barry for Android: <strong>798</strong>
<li>Barry for iOS: <strong>2267</strong>
</ul>
<h2>So, what&#8217;s up with Android users?</h2>
<p>So what&#8217;s up here? With Android device sales now higher than iPhone sales, why are our Android <b>app sales</b> still below 50% of our iOS app sales?<br />
Well, I can only guess, but here&#8217;s some possible reasons:</p>
<ul>
<li>Maybe the Collectorz.com audience is different from the average smartphone buyer and maybe more likely to buy an Apple device?
<li>Maybe the fact that iOS apps also run on iPod touch and iPad is skewing the results?
<li>With many low-end Android devices now available, maybe the average Android user is less of a &#8220;smartphone user&#8221; compared to the average iPhone user?
<li>Maybe Android users are more price-sensitive? (Our apps are $10 on both iOS and Android.)
</ul>
<p>Still hoping that our Android app sales will pick up soon. Not giving up on Android yet.<br />
But please forgive me for passing on Blackberry and Windows Phone 7 apps for now&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.alwinhoogerdijk.com/2011/10/11/android-app-sales-still-lagging-behind/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Is there a market for Android apps?</title>
		<link>http://www.alwinhoogerdijk.com/2010/11/29/is-there-a-market-for-android-apps/</link>
		<comments>http://www.alwinhoogerdijk.com/2010/11/29/is-there-a-market-for-android-apps/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 10:52:33 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=1951</guid>
		<description><![CDATA[If you are developing and selling iPhone apps, you may have been wondering: Should I create Android versions? Is there actually a market for Android apps? Well, yes there is, but it may be smaller than you think. In any case, if you are trying to estimate the potential market for an Android edition of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/11/android.jpg" alt="" title="android" width="200" height="233" class="alignleft size-full wp-image-2120" />If you are developing and selling iPhone apps, you may have been wondering: Should I create Android versions? </p>
<p><strong>Is there actually a market for Android apps?</strong></p>
<p>Well, yes there is, but it may be smaller than you think.</p>
<p>In any case, if you are trying to estimate the potential market for an Android edition of your iOS app, do <strong>not</strong> just look at the Android market share in terms of <strong>devices sold</strong>.<br />
And don&#8217;t even think about judging the market by the number of user requests. 2 words: <strong>vocal minority</strong>.</p>
<p>The average Android owner is an animal that is completely different from the typical iPhone owner, and not nearly as app-hungry. </p>
<p>Let&#8217;s look at some recent market share news and then at my numbers for the Collectorz.com apps for iPhone, iPad and Android.<br />
<span id="more-1951"></span></p>
<h2>Android market share</h2>
<p>Early this month, Gartner reported about the smartphone market share in Q3 2010:</p>
<p><a href="http://dailymobile.se/2010/11/10/gartner-android-market-share-up-with-22-symbian-down-8-in-q3-2010/" target="_blank"><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/11/q3-2010-smartphone-marketshare.jpg" alt="" title="q3-2010-smartphone-marketshare" width="500" height="313" class="aligncenter size-full wp-image-2162" /></a></p>
<ul>
<li>iOS market share: <strong>16.7%</strong></li>
<li>Android market share: <strong>25.5%</strong></li>
</ul>
<p>So the number of Android devices sold in Q3 is about 50% higher than the iPhone sales. Of course, the iPhone has a significant installed base already, but still, it looks like Android is gaining ground, fast.</p>
<h2>Collectorz.com numbers</h2>
<p>Here&#8217;s my experience with selling apps for iPhone, iPad and Android:</p>
<p><strong>Survey results</strong><br />
In July we did a <a href="http://www.alwinhoogerdijk.com/2010/07/06/customer-survey-which-mobile-devices-do-you-own/">mobile devices survey</a> to find out if it would make sense to expand our mobile apps development beyond iOS (iPhone and iPad).</p>
<p>Here&#8217;s the results of the first question of that survey:<br />
&#8220;What kind of mobile device(s) do you own?&#8221;:<br />
<img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/mobile-devices-620.png" alt="" title="Popularity of mobile devices" width="620" height="465" class="aligncenter size-full wp-image-1781" /></p>
<p>At the time, I already had the feeling that Android people may be quite different from the Apple fans, so the 2nd question in the survery was: &#8220;How many apps have you purchased for your device?&#8221;. The results for iPhone and Android:<br />
<img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/app-purchased-iphone-620.png" alt="" title="Apps purchased by iPhone owners" width="620" height="465" class="aligncenter size-full wp-image-1784" /></p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/app-purchased-android-620.png" alt="" title="Apps purchased by Android owners" width="620" height="465" class="aligncenter size-full wp-image-1782" /></p>
<p>Important numbers from these July 2010 survey results:</p>
<ul>
<li><strong>Twice as many</strong> iPhones as Android based phones.</li>
<li>About <strong>50% more</strong> Androids than iPads.</li>
<li><strong>iPhone users buy more apps</strong> than Android users.</li>
</ul>
<p><strong>Android vs iPad : Preview Clubs</strong><br />
So we decided to take the plunge and start development on iPad and Android apps. Then when we were close to completion, we started a Preview Club for both.<br />
(a Preview Club is our name for a pre-release sign-up, where members get more info, sneak preview screen shots and regular updates on our progress).</p>
<p>After a couple of weeks, the size of the Preview Clubs stabilized at these numbers:</p>
<ul>
<li>Android Club: <strong>3,286 members</strong></li>
<li>iPad Club: <strong>3,531 members</strong></li>
</ul>
<p>Interestingly enough, even though 50% more Collectorz.com users owned Android devices, the iPad owners expressed more interest in actually getting a Collectorz.com app for their device.</p>
<p><strong>Android vs iPad : First week sales</strong><br />
Fast forward a couple of months, to early October when we released our first app for both iPad and Android : CLZ Movies. We pushed both hard, to the respective Preview Clubs and to all Movie Collector owners. And these are the first week sales numbers for both:</p>
<ul>
<li>CLZ Movies for Android: <strong>430 sales</strong></li>
<li>CLZ Movies HD for iPad: <strong>895 sales</strong></li>
</ul>
<p>More than twice as many iPad apps sold in the first week.</p>
<p><strong>iPhone vs iPad vs Android: number of sales in a &#8220;normal&#8221; week</strong><br />
Now let&#8217;s try and compare the sales numbers for all 3 mobile platform in a normal week, that is, a week where sales are not influenced by new releases, email broadcasts, etc&#8230; Here are my numbers for a quiet week in November:</p>
<ul>
<li>CLZ Movies for iPhone: <strong>79 sales</strong></li>
<li>CLZ Movies HD for iPad: <strong>97 sales</strong></li>
<li>CLZ Movies for Android: <strong>46 sales</strong></li>
</ul>
<p>Note that the iPad and Android apps are still pretty new and may still be seeing sales from existing Collectorz.com customers responding to the launch. Whereas the iPhone app has been out since May 2009 and hasn&#8217;t received an update since Dec 2009&#8230;<br />
And still, the iPhone app is out-selling the Android app by 71%.  The iPad app is even doing twice as many.</p>
<h2>Why are Android users buying less apps?</h2>
<p>What is happening here? Why is the average Android user less likely to buy apps for their smartphone?</p>
<p>One reason that I have heard mention in the early Android days is that Android users may be more tech-savvy, Linux-type, open source-loving geeks, convinced that Android apps should be free, just like the OS itself. But I don&#8217;t think that is what&#8217;s causing the effect I am seeing in my audience. </p>
<p>My guess: the Android OS is now being used on more and more devices, including low-end smart-phones. Nowadays Android-based phones are being sold to a lot of users who may not be the &#8220;smart-phone&#8221;-type, at least not the app-hungry type.<br />
They just bought a new phone (or got one free with their subscription) that just <strong>happened</strong> to have the Android OS on it. And thus they <strong>are</strong> counted in the marketshare figures. </p>
<p>An iPhone user is someone who deliberately chooses an iPhone for its capabilities, the cool user interface, the available apps, etc&#8230;. Totally different animal.</p>
<h2>So&#8230; should you create an Android edition of your iPhone app?</h2>
<p>The above may sound like I regret spending the time and money to create Android versions of my iPhone apps. But that&#8217;s not the case. Our Android apps are doing great and are generating a nice amount of extra monthly revenue. And looking at the Gartner stats, it will probably only go up from here on. Well worth the development time.</p>
<p>But I must admit that I am a bit disappointed. Judging from the Android hype in the news and the huge amount of requests (read: demands) from users, I was just expecting more sales.</p>
<p>I can&#8217;t predict how it will work out for Android ports of <strong>your</strong> iPhone apps. It completely depends on your audience (business or home-user?), the type of application and whether you are selling your apps as an add-on to your existing customers or as a stand-alone app.<br />
My audience consist of home-users. My apps are niche-apps that I am <strong>only</strong> selling to my existing customers, which means I do not depend on visibility in the App Store.<br />
For business apps, the Android owners may be just as app-hungry as the average iPhone owner. And for stand-alone apps, the visibility in the Android Marketplace may be better than in the Apple App Store (less apps). Lots of effects at play here.</p>
<p>Anyway, I hope my numbers will give you some insight in the actual market for Android <strong>apps</strong>, as opposed to the market for Android <strong>devices</strong>.</p>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>CLZ Movies HD for iPad</title>
		<link>http://www.alwinhoogerdijk.com/2010/09/29/clz-movies-hd-for-ipad/</link>
		<comments>http://www.alwinhoogerdijk.com/2010/09/29/clz-movies-hd-for-ipad/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 09:29:31 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[ipad]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=1965</guid>
		<description><![CDATA[We&#8217;re on a roll here. Another new platform : the iPad. Our first iPad app is now available in Apple&#8217;s App Store (after being in their review queue for about a week). Like our CLZ Movies edition for iPhone and Android, it&#8217;s a viewer app for movie collections created with Movie Collector for Windows or [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re on a roll here. Another new platform : the iPad.<br />
Our first iPad app is now available in Apple&#8217;s App Store (after being in their review queue for about a week). Like our CLZ Movies edition for iPhone and Android, it&#8217;s a viewer app for movie collections created with Movie Collector for Windows or Mac OS X. Users can export their existing database to the iPad app and then browse their list in several cool looking views, including an &#8220;home-built&#8221; cover flow view.</p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/10/clzmovies-ipad.png" alt="" title="CLZ Movies HD for iPad" width="620" height="242" class="aligncenter size-full wp-image-1966" /><br />
<span id="more-1965"></span></p>
<p>I was amazed by the number of sales for the first day (we emailed all member of our &#8220;iPad Club&#8221; plus all existing Movie Collector users). First day iPad sales were more than twice as high as the first day sales for Android. I will report later with data on how the iPad sales compare to those of the Android and iPhone apps when the initial sales peak is over.</p>
<p>Here&#8217;s a video of the CLZ Movies HD app in action:</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/bYgxma9I0ls?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bYgxma9I0ls?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Collectorz.com software on Android</title>
		<link>http://www.alwinhoogerdijk.com/2010/09/24/collectorz-com-software-on-android/</link>
		<comments>http://www.alwinhoogerdijk.com/2010/09/24/collectorz-com-software-on-android/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 09:19:08 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=1953</guid>
		<description><![CDATA[We added a new platform to our already sizable list of supported platforms. Yesterday we released our first mobile app for Android: CLZ Movies. It is a viewer app for Movie Collector databases, similar to our CLZ Movies app for iPhone. First day sales were good, but a bit less than expected. I was hoping [...]]]></description>
			<content:encoded><![CDATA[<p>We added a new platform to our already sizable list of supported platforms. Yesterday we released our first mobile app for Android: CLZ Movies. It is a viewer app for Movie Collector databases, similar to our CLZ Movies app for iPhone.</p>
<p>First day sales were good, but a bit less than expected. I was hoping for a higher number for the first day, mainly because the demand for Android apps seemed to be quite high. But maybe Android users just tend to make more noise <img src='http://www.alwinhoogerdijk.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   They do seem to feel a bit &#8220;left behind&#8221; because of most companies&#8217; focus on iOS development. </p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/10/androidrow1.png" alt="" title="CLZ Movies for Android" width="620" height="298" class="aligncenter size-full wp-image-1957" /></p>
<p>I will post more sales results later, when I have more data.<br />
I can&#8217;t wait to see how day-to-day Android sales compare to those of our iPhone apps and the upcoming iPad apps.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Customer survey: which mobile device(s) do you own?</title>
		<link>http://www.alwinhoogerdijk.com/2010/07/06/customer-survey-which-mobile-devices-do-you-own/</link>
		<comments>http://www.alwinhoogerdijk.com/2010/07/06/customer-survey-which-mobile-devices-do-you-own/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 09:29:48 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[surveymonkey]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=1775</guid>
		<description><![CDATA[About a year ago, we launched Collectorz.com iPhone apps and they are selling well. However, the availability of these apps has caused a lot of requests for similar apps for Android, Blackberry, Windows Mobile, and lately, for iPad. We are already working on iPad editions. The iPad development costs are relatively low because of our [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/iphone-apps.png" alt="" title="Clz Movies iPhone app" width="164" height="100" class="alignleft size-full wp-image-1778" />About a year ago, we launched Collectorz.com iPhone apps and they are selling well. However, the availability of these apps has caused a lot of requests for similar apps for Android, Blackberry, Windows Mobile, and lately, for iPad. </p>
<p>We are already working on iPad editions. The iPad development costs are relatively low because of our in-house experience with Apple iOS programming and because we can share a lot of code with the iPhone editions. Moreover, I strongly believe that the iPad is going to be an important software platform. Especially for our type of software and our target audience.</p>
<p>But what about Android, Blackberry and Windows Mobile? Are these platforms popular enough to justify the development of dedicated mobile apps? What is the popularity of these devices compared to iPhone and iPod touch? More importantly: how popular are these devices amongst Collectorz.com customers?</p>
<p>Well, let&#8217;s just ask them with a simple survey. <span id="more-1775"></span></p>
<h2>The Survey</h2>
<p>This is the survey I sent out last week, to all Collectorz.com customers, using SurveyMonkey. To get as many responses as possible, I kept it simple. Just two multiple choice questions:</p>
<ul>
<li>What kind of mobile device(s) do you own? (multiple answers possible)
<ul>
<li>iPhone
<li>iPod touch
<li>iPad
<li>Android based phone
<li>Blackberry
<li>Windows Mobile based phone
<li>Nokia smartphone
<li>Palm Pre
<li>Other
<li>I don&#8217;t own any smartphone or similar device
</ul>
<li>How many apps have you purchased for the device(s) you selected above?
<ul>
<li>None
<li>1-5
<li>5-10
<li>10-15
<li>15-20
<li>More than 20
</ul>
</ul>
<h2>The Results</h2>
<p>After five days this survey had 12 thousand responses. More than enough to make the results statistically valid, so let&#8217;s look at the numbers:</p>
<h3>What kind of mobile device(s) do you own?</h3>
<p>First, the results of question one. Please note that users could select multiple options, so that&#8217;s why the numbers don&#8217;t add up to 100%. </p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/mobile-devices-620.png" alt="" title="Popularity of mobile devices" width="620" height="465" class="aligncenter size-full wp-image-1781" /></p>
<p>Clearly, the Apple devices are very popular in our market. Using a SurveyMonkey filter I found that 45% of Collectorz.com customers owns an iPhone, iPod touch *or* iPad. 2.5% of my audience responded that they own an iPhone, an iPod touch *and* an iPad.<br />
Which means that with some smart code sharing between iPhone and iPad apps, we can reach almost half of our customers with a mobile app.</p>
<p>Which is 3 times as many as can be reached with an Android or BlackBerry app. I know, both are built in Java, but I doubt that we can share much code between them.</p>
<p>Personally, I was surprised to see how popular Windows Mobile still is. However, its&#8217; popularity seems to be<a href="http://www.infopackets.com/news/business/microsoft/2010/20100326_windows_mobile_popularity_on_decline_report_suggests.htm" target="_blank"> on the decline</a>. Nokia, Palm Pre? Too small to bother.</p>
<p>(Please note that this survey was sent to existing Collectorz.com customers only. If we have been attracting extra customers *because* of the iPhone apps, then the results may be slightly skewed in favor of the Apple platforms. However, this effect should be minimal.)</p>
<h3>How many apps have you purchased?</h3>
<p>I added this question to find out whether the owners of the different devices are actually buying apps for it. I mean, a particular phone may be very popular but if nobody is buying apps for it&#8230; then you have to wonder whether developing apps for that platform will be very effective.</p>
<p>These are the results, for the four popular mobile phone types:</p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/app-purchased-iphone-620.png" alt="" title="Apps purchased by iPhone owners" width="620" height="465" class="aligncenter size-full wp-image-1784" /></p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/app-purchased-android-620.png" alt="" title="Apps purchased by Android owners" width="620" height="465" class="aligncenter size-full wp-image-1782" /></p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/app-purchased-blackberry-620.png" alt="" title="Apps purchased by Blackberry owners" width="620" height="465" class="aligncenter size-full wp-image-1783" /></p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/06/app-purchased-windowsmobile-620.png" alt="" title="Apps purchased by Windows Mobile owners" width="620" height="465" class="aligncenter size-full wp-image-1785" /></p>
<p>The above charts confirm my suspicion that Blackberry and Windows Mobile users are less of an app-buying crowd. The numbers for Android are quite low too, but this is probably because the platform is relatively young. </p>
<h2>Now what?</h2>
<p>I was happy to see that our current focus on the Apple devices was justified by the survey results. All the more reason to get our iPad apps out as soon as possible and to keep improving and updating our iPhone apps.<br />
I was a bit disappointed by the percentage of Collectorz.com customers owning Android and Blackberry devices, especially compared to the Apple audience. But we will stick to our plans to create Android and Blackberry apps. The market seems big enough to earn back the development costs. So we just hired a new Java programmer and he has already started on the Android apps <img src='http://www.alwinhoogerdijk.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Apps for Windows Mobile, Nokia or other phones? Don&#8217;t think so&#8230; </p>
]]></content:encoded>
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		<title>Making Collectorz.com Amazon-Free</title>
		<link>http://www.alwinhoogerdijk.com/2010/01/31/making-collectorzcom-amazon-free/</link>
		<comments>http://www.alwinhoogerdijk.com/2010/01/31/making-collectorzcom-amazon-free/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 13:26:45 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=1252</guid>
		<description><![CDATA[Let me give you an update on our issues with Amazon and the iPhone apps. First, a quick summary of what the issue is about exactly: Our Collectorz.com online media database systems use Amazon searches as a fallback, only for items that are not in our own databases yet. Users of our Windows or Mac [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/01/amazon-logo1.jpg" alt="amazon-logo1" title="amazon-logo1" width="250" height="53" class="alignleft size-full wp-image-1264" />Let me give you an update on our issues with Amazon and the iPhone apps. First, a quick summary of what the issue is about exactly:</p>
<p>Our Collectorz.com online media database systems use Amazon searches as a fallback, only for items that are not in our own databases yet. Users of our Windows or Mac software can use that downloaded data (*possibly* containing Amazon data) for cataloging their CDs, DVDs, books or video games. Then, if they also have our iPhone app, they can export the data to the mobile device. Our iPhone apps do not access the Amazon data feed directly.</p>
<p>But last week, I received an email from Amazon, saying that we must stop using Amazon data in mobile apps, because it is a violation of their agreement. Or else they would turn off our access to the Amazon data feed. So to play it safe, we removed our iPhone apps from the App Store.<br />
<span id="more-1252"></span></p>
<h2>What&#8217;s Next</h2>
<p>Of course, I tried contacting Amazon to discuss the issue, but it took 10 days to get someone on the phone (see below).<br />
In the meantime, I found that Bruji (one of our competitors and the creators of PocketPedia) <a href="http://bruji.com/articles/2010/01/19/bad-news-day/">had received the same email</a> and had an <a href="http://bruji.com/articles/2010/01/26/unfruitful-discussions/">unfruitful phone call with Amazon</a> a couple of days later:</p>
<blockquote><p>Amazon made it clear that they are not okay with Pocketpedia2, even though it censors their data. We were told that even the most common of attributes, the title, cannot be synced to a mobile device.</p></blockquote>
<p>That didn&#8217;t sound like there was much hope we could modify our iPhone apps to meet Amazon&#8217;s demands. So it slowly dawned on me that the only solution would be to stop using the Amazon Product API in all our products. Mobile applications are a big part of Collectorz.com and they are only going to be more important in the future. If we cannot do mobile apps while still using Amazon data, then Amazon will have to go.</p>
<p>So a couple of days after Amazon&#8217;s cease and desist email, we started on a huge project: <strong>Making Collectorz.com Amazon-Free</strong>.</p>
<h2>My phone call with Amazon</h2>
<p>Finally, last Thursday I was allowed a call with &#8220;the powers that be&#8221;. Here&#8217;s a summary of my conversation with two very reasonable guys at Amazon:</p>
<blockquote><p><b>Alwin</b>: What exactly is the nature of the problem, as we are not directly using the Amazon Product API from the iPhone apps?<br />
<b>Amazon</b>: Any usage of Amazon data on mobile devices is not allowed. We can&#8217;t tell you why, that is just our policy.</p>
<p><b>Alwin</b>: No problem, if that is your policy, then we will have to deal with it. So does that mean that the only solution would be to either stop doing mobile applications OR stop using the Product API?<br />
<b>Amazon</b>: We don&#8217;t need you to stop doing iPhone applications, but you just cannot use any Amazon data on them.</p>
<p><b>Alwin</b>: Okay, but then for us, the only solution is to stop using the Amazon Product API altogether. Can you please confirm that once we completely stop using the Amazon Product API, we can put our iPhone apps back in the AppStore?<br />
<b>Amazon</b>: Yes, if you do not use the Amazon Product API anymore, you can put all iPhone apps back into the App Store.</p>
<p><b>Alwin</b>: Great, good to hear that. Now, would it be possible to address this problem per program? For example, if we stop using the Product API for movies, can we then bring our Clz Movies iPhone app back to the App Store?<br />
<b>Amazon</b>: Yes, that would be possible, but we *will* verify that you are not doing any searches in the Movie category anymore. We can track that on our end. But please make sure that you will stop ALL Product API searches as soon as possible.</p>
<p><b>Alwin</b>: We will probably be ready to stop Amazon searches for movies and games next week. Implementing alternative sources for books and music will probably take longer, say about six weeks. Is that okay?<br />
<b>Amazon</b>: That is okay. </p>
<p><b>Alwin</b>: Thank you. Can you please confirm that you will keep our Product Access Key enabled during this period, while we implement alternatives?<br />
<b>Amazon</b>: Yes, we will keep it enabled. As long as you don&#8217;t suddenly start doing more searches to populate your own databases. Please know that we will closely monitor your API usage. </p>
<p><b>Alwin</b>: That will not be problem. You will probably see the number of searches decrease next week, maybe even tomorrow. One final question: would it be possible to re-open our Associates accounts? Our users like getting the Amazon links, so we would like to keep delivering Amazon links in our software and on our website (and of course make some money from the affiliate fees).<br />
<b>Amazon</b>: Yes, we can do that. Please email us with the details and we will re-open them. Also, please email us your plans and planning and keep us posted on your progress.</p>
<p><b>Alwin</b>: I will.
</p></blockquote>
<p>A good conversation IMO. These guys were very reasonable and clearly willing to help us resolve this problem. I am also happy to receive confirmation that our Amazon-Free strategy is accepted as a good solution and that we can tackle the issue one program at a time.</p>
<h2>The Amazon-Free Project</h2>
<p>Sooo&#8230; we&#8217;ve got some work to do&#8230; My guess is that the entire Collectorz.com team will be working on this Amazon-Free project for the next couple of weeks at least, probably longer. We will be removing all usage of the Amazon feeds from our online database systems, and replacing it with alternatives where needed.</p>
<p>For Movie Collector and Game Collector, we aim to be Amazon-Free within a week from now. Our online databases for movies and games are pretty complete already, we only used Amazon searches there as a fallback datasource, for barcodes that were not in our own online database yet. We are now adding a couple of freely available lists of DVD and Blu-Ray barcodes. Plus we have implemented a new tool in our content management system that lets our admins spot and add popular missing barcodes with just a few clicks.<br />
If all goes well, I expect to re-launch our iPhone apps for movies and games in about 2 weeks. The Clz Movies app is the most popular by far, so that will return most of the App Store profits as well.</p>
<p>For Music Collector and Book Collector, we are more dependent on Amazon searches. So we will have to add complete alternative sources for barcode lookups and cover images. This will be a lot more work and thus take longer (4 weeks? 6 weeks?). </p>
<p>All other projects we were working on have been put on hold at the moment (Connect editions for music and comics, major upgrades for Movie and Book Collector, small Mac updates, etc&#8230;.). All of us are working to free Collectorz.com of Amazon. </p>
<p>But can you imagine how happy I am that we started to create our own online media databases 5 years ago? Best idea ever <img src='http://www.alwinhoogerdijk.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>Amazon killed our iPhone apps</title>
		<link>http://www.alwinhoogerdijk.com/2010/01/19/amazon-killed-our-iphone-apps/</link>
		<comments>http://www.alwinhoogerdijk.com/2010/01/19/amazon-killed-our-iphone-apps/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 16:17:34 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=1236</guid>
		<description><![CDATA[Just when I thought things were quieting down here at the Collectorz.com office, I received the following email from Amazon: Subject: Your Amazon Associates Acount It has come to our attention that you have created applications for use with mobile devices which use Amazon.com content. The use of a mobile application in conjunction with the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2010/01/amazon-logo1.jpg" alt="amazon-logo1" title="amazon-logo1" width="250" height="53" class="alignleft size-full wp-image-1264" />Just when I thought things were quieting down here at the Collectorz.com office, I received the following email from Amazon:</p>
<blockquote><p><strong>Subject: Your Amazon Associates Acount</strong></p>
<p>It has come to our attention that you have created applications for use with mobile devices which use Amazon.com content.  The use of a mobile application in conjunction with the Product Advertising API or the Associates Program without our express prior written approval is not permitted.  </p>
<p>As a result, we must insist that you cease this use of our services immediately. Moreover, because of this violation of both the Product Advertising API License Agreement and the Associates Operating Agreement, your Associates accounts have been closed and your access key turned off.</p>
<p>We thank you for your understanding and wish you the best of luck in the future.
</p></blockquote>
<p><span id="more-1236"></span></p>
<p>And indeed, in Amazon&#8217;s Terms of Service for the usage of the Product Advertising API, we found the following:</p>
<blockquote><p>“You will not, without our express prior written approval requested via this link, use any Product Advertising Content on or in connection with any site or application designed or intended for use with a mobile phone or other handheld device.”</p></blockquote>
<h2>So, what does this mean?</h2>
<p>Well, I am not sure, as the only information I have at the moment is in the above two quotes.</p>
<p>But here&#8217;s my understanding of the situation:</p>
<ul>
<li>Amazon does not seem to allow the usage of any Amazon data in mobile applications. They must be referring to our iPhone applications, but it&#8217;s not even clear which ones. I am guessing Clz Music, Clz Movies, Clz Books and Clz Games. Our comics app Clz Comics does not use Amazon data and never has.</li>
<li>Because of this violation, they have &#8220;turned off our access key&#8221;. This means that they have blocked our access to all Amazon XML feeds. Which would mean our software and our servers cannot do ANY Amazon searches anymore.<br />
 At the moment, the Amazon searches still seem to be working, but I expect this to stop functioning any moment now.</li>
</ul>
<h2>Our actions so far:</h2>
<p>To (hopefully) prevent the disabling of our access key for the Amazon feed:</p>
<ul>
<li>We have removed all our iPhone apps (except Clz Comics) from the Apple App Store. I have no idea if they will ever be back. Time will tell.</li>
<li>We have contacted Amazon to let them know about this removal, requesting that they keep our access key enabled and re-open our Associates accounts.</li>
<li>We have emailed all our existing customers, telling them about the removal of the iPhone apps and the possible disabling of the Amazon searches.</li>
</ul>
<h2>We are not the first: Delicious Library and PocketPedia</h2>
<p>I just learned that we are not the first to have our iPhone apps pulled because of using Amazon data. The <a href="http://www.tuaw.com/2009/07/07/delicious-library-for-iphone-runs-afoul-of-amazons-api-terms-p/">same thing seems to have happened earlier</a>, to both the <a href="http://www.delicious-monster.com/" target="_blank">Delicious Library</a> iPhone app and the PocketPedia companion app for <a href="http://www.bruji.com/" target="_blank">Bruji&#8217;s [..]pedia software</a>. </p>
<h2>And now ?&#8230;.</h2>
<p>And now we wait.<br />
Currently our Amazon searches are still working. That&#8217;s my biggest concern. Over the years we have build pretty good online media databases of our own, for CDs, movies, books, comics and video games. So our Windows, Mac OS X and online Connect editions will continue to work, even without Amazon data. Maybe with reduced coverage for barcode searches, but even that is something we can improve on (with a lot of manual labour).</p>
<p>As for our iPhone apps.. Well, it was fun while it lasted. Maybe we can bring them back later, modified to never use Amazon data or images. </p>
<p>Anyway, I will keep you posted on the developments.</p>
]]></content:encoded>
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		<item>
		<title>Selling iPhone apps</title>
		<link>http://www.alwinhoogerdijk.com/2009/08/23/selling-iphone-apps/</link>
		<comments>http://www.alwinhoogerdijk.com/2009/08/23/selling-iphone-apps/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 09:52:40 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[Adwords]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[up-selling]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=681</guid>
		<description><![CDATA[A couple of months ago, I posted about our first iPhone app Clz Movies. In the meantime, we have released four more: Clz Books, Clz Music, Clz Games and Clz Comics. Here&#8217;s an update on our experience selling iPhone apps. Sales I was expecting to sell just enough of them to my existing customers, so [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of months ago, I posted about <a href="http://www.alwinhoogerdijk.com/2009/05/01/our-first-iphone-app-clz-movies/">our first iPhone app</a> <strong><a href="http://www.collectorz.com/movie/iphone-app.php" target="_blank">Clz Movies</a></strong>. In the meantime, we have released four more: <a href="http://www.collectorz.com/book/iphone-app.php" target="_blank">Clz Books</a>, <a href="http://www.collectorz.com/music/iphone-app.php" target="_blank">Clz Music</a>, <a href="http://www.collectorz.com/game/iphone-app.php" target="_blank">Clz Games</a> and <a href="http://www.collectorz.com/comic/iphone-app.php" target="_blank">Clz Comics</a>.</p>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2009/08/comic-home-iphone1.jpg" alt="Clz Comics app for iPhone" title="Clz Comics app for iPhone" width="620" height="218" class="aligncenter size-full wp-image-718" /></p>
<p>Here&#8217;s an update on our experience selling iPhone apps.<br />
<span id="more-681"></span></p>
<h2>Sales</h2>
<p>I was expecting to sell just enough of them to my existing customers, so that we could cover the costs of development. Then after that maybe get some positive effects from the cool looking screenshots on our website, convert a couple more visitors into buying our stuff.</p>
<p>But overall, sales are higher than I expected, much higher in fact. Here&#8217;s a weekly sales graph:</p>
<p><img class="aligncenter size-full wp-image-696" title="iphone-sales11" src="http://www.alwinhoogerdijk.com/wp-content/uploads/2009/08/iphone-sales11.png" alt="iphone-sales11" width="530" height="271" /></p>
<p>I&#8217;ll keep the absolute sales number to myself <img src='http://www.alwinhoogerdijk.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
But for each of the apps you can see a high sales peak when we announced it to existing customers of the respective Windows software. For the movie, book and music apps, there was a second, smaller bump later, when we updated our Mac software with the necessary iPhone export features. And for each of the apps, those first peaks more than covered the development costs. Which was a nice surprise of course.</p>
<p>But what I am even happier with, is the fact that sales are still strong. After the launch peaks, sales have dropped to a nice steady level. The iPhone apps are now generating a considerable amount of extra monthly profits. Enough in fact to make it worthwhile to invest more development time.</p>
<p>It&#8217;s hard to tell whether the availability of iPhone companion apps is actually convincing more new visitors into choosing our software over that of our competitors (hi Max!). Partly because of the inability to track iPhone sales. More about that in the next paragraph.<br />
But my idea is that it gives our website an more &#8220;up to date&#8221; feel. Even if you don&#8217;t own an iPhone, you may be impressed by the fact that our company can do this kind of stuff <img src='http://www.alwinhoogerdijk.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<h2>Tracking</h2>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2009/08/games-thumbs.png" alt="Clz Games app for iPhone" title="Clz Games app for iPhone" width="215" height="399" class="alignright size-full wp-image-721" />As you know, I love tracking everything. And in this regard, selling iPhone apps is a nightmare.<br />
Apple gives me nothing to work with, I don&#8217;t even get instant sales notifications. I have to login to the horrible iTunes Connect system to download my sales stats manually. Initially I did this every day, downloading the CSV reports, importing them in Google Docs, summing the counts to get a nice graph per app. But this was so much hassle that I am now doing that per week only.</p>
<p>But what&#8217;s even worse: Apple doesn&#8217;t give me any customer information. Just overall sales numbers per day/week/month and per region. So I have no idea who purchased my apps. And I have no way to link iPhone sales to existing customer data.</p>
<p>This means I can&#8217;t follow up by email with tips or news about updates. And it makes it impossible to send targeted, segmented email campaigns. E.g. for a new campaign to sell the Clz Movies app, I am forced to just email all Movie Collector users again. I have no way to exclude the ones that already purchased my iPhone app. That just sucks.</p>
<h2>Marketing</h2>
<p>Two of my favorite ways to sell stuff are <a href="http://www.alwinhoogerdijk.com/category/adwords/">Google Adwords</a>, <a href="http://www.alwinhoogerdijk.com/2009/06/21/discount-coupons-how-to-use-them-effectively/">Discount Coupons</a> and <a href="http://www.alwinhoogerdijk.com/2009/07/01/cross-selling-and-up-selling/">Upselling during checkout</a>. But for selling iPhone apps, I&#8217;m out of luck on all three.</p>
<p>Adwords lets me bid on terms containing the word &#8220;iphone&#8221;, like &#8220;iphone dvd organizer&#8221;, but I cannot use the word iPhone in my ad because of trademark violations. This makes it hard to write high CTR ad copy.<br />
(I read somewhere that if you contact Apple they may give you permission to use their trademarked words. I haven&#8217;t looked into this yet.)</p>
<p>Apple&#8217;s App Store does not have a discount coupon system. Which is a shame, cause I would love to do temporary promotions for my iPhone apps to specific segments of my customer base. Of course I can temporarily lower the price of my apps, but then everybody gets the lower price. Could be a fun experiment too, but I&#8217;d prefer to use coupons. Just gives me more control.</p>
<p>iPhone apps can only be purchased through the App Store on the iPhone or iPod touch itself or through iTunes. It is not possible to sell them yourself, in your own online shop. IMO this is one of the reasons of the success of iPhone apps: having a simple one-stop-shop for all iPhone software, just enter your iTunes password to buy stuff.</p>
<p>However, it also means that I cannot bundle the iPhone apps with my regular software. I mean, how cool would it be to if I could just offer a &#8220;Movie Collector plus Clz Movies&#8221; bundle offer in my own shop? Or what about having the Clz Movies app as an upsell on my <a href="http://www.collectorz.com/shop/extras.php?moviepro=1">Upsell page</a>. A $10 iPhone companion app would be the perfect upsell&#8230;<br />
I am doing the best I can to make all my customers and new visitors aware of the mobile apps, but if they want them, they need to make a separate purchase in the App Store.<br />
Why not allow me to sell some kind of vouchers that my customers can then use to download the iPhone apps? How hard can it be?</p>
<h2>Customer Feedback</h2>
<p><img src="http://www.alwinhoogerdijk.com/wp-content/uploads/2009/08/books-list.png" alt="Clz Books app for iPhone" title="Clz Books app for iPhone" width="215" height="399" class="alignright size-full wp-image-724" />In general, our users love the iPhone apps. We already have many <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314588585&#038;mt=8" target="_blank">favorable reviews</a> in the App Store. And we received some great suggestions and feature requests. We are implementing most of those in the upcoming 1.1 updates.<br />
Not all though&#8230; some users would like to see the iPhone apps grow into full iPhone editions of our Windows/Mac software, including editing features. But that&#8217;s not where I want to take these apps, at least not at the moment. They have been designed as mobile viewer apps, as companion apps for the Windows editions. Adding editing capabilities would complicate everything (both code and UI) and I don&#8217;t expect any extra sales from it.</p>
<p>We did get some complaints about the $9.99 price tag. A lot of iPhone apps are cheap, ranging from $4.99 for popular games like Peggle, to $0.99 for small gadgets, to free gimmicky apps.<br />
However, judging from the sales, $9.99 seems to be a good price. Maybe we would sell a couple more if the price was, say, $4.99. But I am sure that we would be making a lot less money <img src='http://www.alwinhoogerdijk.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Finally, an interesting effect I am seeing is that users of other mobile devices (Blackberry, Windows Mobile, Android, etc&#8230;) are quite upset with us doing iPhone apps only. Some of them really feel discriminated and accuse of of being Apple zealots. We have seen weird discussions on our forum, with Blackberry users bashing the iPhone&#8217;s features, bringing up sales numbers of mobile devices, ultimately demanding that we create Blackberry apps too, because there&#8217;s more Blackberry devices around than iPhones&#8230;<br />
I tried explaining that the App Store has sold more software than all other mobile devices together and therefore it makes more sense to create iPhone apps. But of course, that didn&#8217;t help much <img src='http://www.alwinhoogerdijk.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<h2>What&#8217;s next?</h2>
<p>So will we ever create similar apps for Blackberry or Android? Windows Mobile maybe? Mmm, don&#8217;t think so. I don&#8217;t think the extra development costs will ever be earned back. And what&#8217;s more important, we do already offer an alternative solution for other mobile device with our <a href="http://www.alwinhoogerdijk.com/2009/08/08/our-first-web-app-movie-collector-connect/">Movie Collector Connect</a> web application. Connect editions for books, music, games and comics are in the works.</p>
<p>I&#8217;d rather invest more time in improving the iPhone apps, try to sell some more of those. Which is what we are doing now. We are working on 1.1 updates for all five apps, improving the user interface and performance, adding some more fields and a couple of missing features.</p>
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		<title>Our first iPhone app: Clz Movies</title>
		<link>http://www.alwinhoogerdijk.com/2009/05/01/our-first-iphone-app-clz-movies/</link>
		<comments>http://www.alwinhoogerdijk.com/2009/05/01/our-first-iphone-app-clz-movies/#comments</comments>
		<pubDate>Fri, 01 May 2009 14:06:24 +0000</pubDate>
		<dc:creator>Alwin</dc:creator>
				<category><![CDATA[Mobile Apps]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.alwinhoogerdijk.com/?p=255</guid>
		<description><![CDATA[This week we submitted our first iPhone app to Apple for approval. It&#8217;s a companion app for our Movie Collector software, not a stand-alone product. Users can catalog their DVD collection using Movie Collector, then export their collection to the iPhone viewer app, so they can always have their collection with them (e.g. at the [...]]]></description>
			<content:encoded><![CDATA[<p>This week we submitted our first iPhone app to Apple for approval.</p>
<p>It&#8217;s a companion app for our Movie Collector software, not a stand-alone product. Users can catalog their DVD collection using Movie Collector, then export their collection to the iPhone viewer app, so they can always have their collection with them (e.g. at the DVD store, at friends, etc..).<br />
<span id="more-255"></span></p>
<h2>Why iPhone apps?</h2>
<p>You may be wondering why Collectorz.com is moving into this market. Do I really expect to generate serious profits by selling iPhone apps?</p>
<p>No, I don&#8217;t. I think it is quite hard to make money selling iPhone apps.</p>
<p>Of course we all know the success stories of developers making millions with a small app selling for $0.99. But in my opinion the growing number of apps in the AppStore makes it harder and harder to reach serious sales volumes. Your chances of getting any visibility in the AppStore are just too low, even for a brilliant mass-market application. And for niche apps like ours it&#8217;s next to impossible.</p>
<p>And the trend for iPhone apps to be priced between $0.99 and $4.99 doesn&#8217;t exactly make it easier to make some profits. And of course Apple wants 30% too.</p>
<p>So why are we developing iPhone apps anyway?</p>
<ul>
<li>iPhone apps are a perfect fit for our cataloging software. One of the reasons people catalog their collections is to prevent duplicate purchases. Users print lists to take with them to the store, or export their list to CSV files on their phones or PDAs. A collection viewer app on the iPhone makes this easier (and cooler looking).</li>
<li>Our iPhone apps are add-ons for our existing Windows and Mac apps, so we can sell them to existing customers and promote them to new customers on our website. No exposure in the AppStore needed.</li>
<li>Because it&#8217;s a niche application, we can go for a price that is a little higher than that of the average iPhone app. We have set the price at $9.99.</li>
<li>We will be creating five Collectorz.com iPhone apps, for which we can share most of the code. This helps to keep development costs relatively low.</li>
<li>Offering iPhone apps will be good USP for the Collectorz.com software, something our competitors do not have. In other words, they may help sell more of our of Windows and Mac software.</li>
</ul>
<h2>Clz Movies blurb and screenshots</h2>
<blockquote><p>Did you ever come home with a new DVD, only to find out that you already owned it? Annoying isn&#8217;t it? And costly too.</p>
<p>And did a friend ever ask if you have this or that movie&#8230;<br />
&#8230; and you couldn&#8217;t remember?</p>
<p>Movie Collector and this companion iPhone app Clz Movies can help you avoid embarrassing situations like this, in 3 easy steps:</p>
<p>1. First catalog your DVD collection with the <a href="http://www.collectorz.com/movie/" target="_blank">Movie Collector software</a> (available for Windows and Mac OS X).</p>
<p>2. Then export your collection list to the Clz Movies software on your iPhone or iPod Touch, including movie information, edition details and the DVD cover images.</p>
<p>3. Now just always take your iPhone or iPod Touch with you to the store, so that you can check which DVDs you already own and which ones are on your wishlist.</p>
<p>- Avoid Duplicate DVD Purchases<br />
- Manage your DVD Wish List<br />
- Show off your DVD collection<br />
- Have cool movie facts at your fingertips</p></blockquote>
<p><img title="iphone-list1" src="http://www.alwinhoogerdijk.com/wp-content/uploads/2009/05/iphone-list1.png" alt="iphone-list1" hspace="5" vspace="5" width="300" height="450" /><img title="iphone-thumbs" src="http://www.alwinhoogerdijk.com/wp-content/uploads/2009/05/iphone-thumbs.png" alt="iphone-thumbs" hspace="5" vspace="5" width="300" height="450" /><br />
<img title="iphone-details" src="http://www.alwinhoogerdijk.com/wp-content/uploads/2009/05/iphone-details.png" alt="iphone-details" hspace="5" vspace="5" width="300" height="450" /><img title="iphone-cover" src="http://www.alwinhoogerdijk.com/wp-content/uploads/2009/05/iphone-cover.png" alt="iphone-cover" hspace="5" vspace="5" width="300" height="450" /></p>
<p>Let&#8217;s hope Apple approves it soon. I can&#8217;t wait to see what happens when it&#8217;s finally available in the AppStore.</p>
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